|Date of release||Final 4/4/2010|
This is the final version of my map. It's a survival/objective type. Instead of fighting off waves of zeds, the map 'pits' you through loads of scripted specimens in one single room. You get to pick up your gear at the very begining which is scattered all over the pit, and hold them off as long as possible. You're in for a small 'reward' if you make it to the end
J.D.* - lots of help with the map development - thanks man!
Br.Japan - some of the textures
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