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RE1-Mansion
Author | Driftwood |
Date of release | 18 Jan 2010 |
.rom filename | KF-RE1-Mansion-Beta5.rom |
.rom filesize | 11MB |
.zip download size | 2.5MB |
Description
27-12-10 UPDATE - WAVE BASED BETA 5 RELEASED - ALL OTHER DOWNLOAD LINKS DELETED
After so long I'm finally releasing a 2nd public beta of the wave based version of this map (its called beta 5 due to additional private testing). The reason this took so long is that the Story version took so long and I needed a holiday from it after completion.
Brief list of changes:
-uses the geometry and lighting from the story version, with some new enhancement
-fixed all exploits found by KEPT that caused the last beta to get knocked off the whitelist
-zoning and optimisation
-additional spawns
-changed the way the elevator works:
It can only be used every 15 seconds or so now, so you cannot rely on it to escape (previously exploitable)
If you do use the elevator with zeds hot on your tail, you will find that the zeds have their own quick ways of catching up to you upstairs/downstairs
Zeds no longer spawn inside the elevator as they were getting stuck
Zeds no longer specifically path into the elevator as they were getting stuck (they may still follow you into it if they are chasing you)
Were you instead looking for the STORY VERSION (final release)? I can also say at this point that I'm working on a V2 of the story version…
General Description
The Mansion from the very first Resident Evil game! Expect narrow corridors and medium sized rooms, and all Zombie spawns are outside of playing area. They will jump through holes in the cieling, through outside windows, and stream out from dark, closed off rooms. Will your team attempt to hold an area, or execute an offensive retreat from section to section?
Although this is a beta, the map is more or less done, with the entire Mansion from the original Resident Evil game recreated. All spawns and paths tested and working. The final version will only contain improvements if I get some feedback! Please post comments and any problems/exploits you found. I also have a thread open on Tripwire's Killing Floor beta release forum.
Stay tuned for a planned Story version of this map, which will take players on a guided tour through the mansion, trying very hard to kill you along the way.
Like my last map, KF-Dreamhouse, this map features entirely zombie-only spawn areas, meaning they cannot spawn in the same room as a player, such as just before you go through a doorway or turn a corner. This makes running while gunning playstyles more viable than in the official maps.
Additional info
N/A
Additional credits
N/A
Changelog
N/A
Feedback
Rate this map
5 / 5 (1 votes)
Reviews
Comments & discussion
Rules:
- Feedback should be constructive.
- For discussion not related to this map, post in the forum.
- If you need help installing maps, please read the installation guide.
Post preview:
Close previewthx !!
TO ANYONE WHO GETS HERE:
You've landed on the page for the original version of the map, and you can expect all links to be outdated. You should now find the latest offerings of this map (objective and wave based) on the Steam Workshop. You can use download links there or subscribe to have Steam download and install it for you.
https://steamcommunity.com/sharedfiles/filedetails/?id=399639299
Or just google "KFO-RE1-Mansion-V4"
The download link is gone. It has sent us to a different website of unpopular site.
Wow, what a map. I didn't know there were different versions, but we've just gotten through playing almost to the end of one where you get bits of story occasionally, and a really huge, seemingly endless mansion that you're trying to escape through and a door will occasionally open up and let you continue after you've killed a bunch of beasts. This one is blood brilliant with lots of detail and a huge mansion to explore (and survive).
(Stupid computer shut down on me while typing up a long review/comment, so I'll have to keep this short.) Really great job with the map and layout, but I realize it's based on a game from another company. Still, just having the guts and the persistence to stick with it is amazing. So far, this has been my favorite KF map. One of the few that I want to play over and over again.
Lots and lots of a great number of enemies makes this one of the more challenging maps we've tackled, but also one of the most rewarding. Just frantic at times, with plenty of ammo and powerups of health and armor kept us alive to continue on. (Who needs a bloody trader when you've got golden loot just lying around? ;) ) Priceless fun. So far, it's my favorite user-made map, and it's better than all of the core maps too. Great job!
There are so many user-made maps I don't know if we'll get through them all. What a game.
I was wondering if youd be willing to put the "RE story version"s dialogue, into a txt file? It was hillarious, but some of the longer sentences flash by too quickley especially during hectic chainsaw battling lol
hey man very flattering you bought the game just for this map :D. I assume by now you have found the re1-mansion-story final version (it is just named 're1-mansion-story' without any beta indications).
As for the chat.. glad you think its funny most ppl don't make any comments in game but I think you would have to be a big RE fan to appreciate it. Maybe some of it is lame… oh well lol. You can press the ~ key in game to bring up the console which shows all recent chat messages for any bits you miss. For me to go through all the triggers and extract the text will take too long sorry :D
First I'd like to say That you are AWESOME for creating this map.
Second, I'd like to apoligise for my comment earlier.
The reason why it wasnt working for me, is because I was using a non steam version (non retail) and of course since its not connected to steam, its an outdated freeware version I downloaded off of the internet.
I had a feeling that this was the reason…
So specifically just to get a glimpse of your map, I invested the 25 bucks into buying the full steam version of the game lol. now all maps including yours works with no problem.
Thanks again for putting all of your hard work into this map, and I look forward to more RE maps from you, its just so awesome xD
So if anyone says they cant play this map, its no problem on your end your map is perfect, it is instead the fact that they were too cheap (like myself) to actually pay for the game, and downloaded the bootleg version thats floating around the internet lol.
Thanks again ;)
It happened with me when it was the final wave, and game lenght is short. Suddenly, the boss killed =)). Then we turned into 3rd person view and cant turn it back to 1st person view. Can u check and fix it?
I put this map and several other maps in my KF maps folder, and yet it doesnt show up in the game!
Im a big RE fan, And I'd love to play this map, but Ive no idea whatsoever as to why I cant get kf to recognize 80% of the maps I download =/
Someone please help! is there a certian version that I have to get or something? I have a no steam version, thats probrably the issue -_-'
Gaah! so confusingly frustrating >.<'
putting the rom in the map folder is all you have to do. Hmmm that's two people that have said its not working for them. Hopefully someone can shed some light on this… I swear there's no additional packages needed or music files etc.
Or maybe it just doesn't work on non-steam versions. I thought KF was a steam only game.
Great map. Confusing as hell finding the trader but you live and learn. This is commando heaven.
I can't seem to get killing floor to find the map. I put the rom in the map folder, but it isn't there when i start the game. what do i do?
which version are you having trouble with, story or wave based? The usual reason a map would not come up in game is if you are missing some files that accompany it. However, these particular maps have no other required files. Try Tripwire's tech support forum, if it turns out to be something wrong with the map I'll have to fix it but I can't think what it would be.