Overrun

Overrun

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Author HyPNOS
Date of release 02/09/2010
.rom filename KF-Overrun.rom

Description

Defend a deserted base that's overrun with zombies who insist on making your life hell, for some reason.

Additional info

Map is whitelisted!
http://forums.tripwireinteractive.com/showpost.php?p=624284&postcount=448

Additional credits

Tripwire

Changelog

V1 -

-Release

V2 -

-Added more zombie spawn points
-Adjusted Pathnodes
-Made it slightly easier for defending by rotating the stairs away from the ramp, so zeds don't all rush up in one go.
-Decals added to towers to 'hopefully' make it easier as to which tower to defend.

V3 -

-Added tower buildings to each tower with weldable doors (players request)
-Few more item/ammo drops added
-Fixed 'hopefully' Pathnodes for zombies (not being able to get to you properly -in certain areas)
-Minor other tweaks
-Few more zombie spawns added

Additionally:

- Fixed a problem with antiportals not occluding properly.
- Fixed zoneportal in one tower, where the floor was disappearing.
- Lighting set to RGB8 from DTX1.
- Reduced particles by 25%
- Removed 2 weapons from towers (for testing only)
- Minor tweaks with collision hopefully sorted now.

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