OrmanManor

OrmanManor

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Author IrritAnt
Date of release June 11, 2009
.rom filename KF-OrmanManor

Description

A Killing Floor map set in a deserted and derelict manor house.

Additional info

Additional credits

N/A

Changelog

  • Adjusted the position of the ammo drops so they don't appear to clip through the objects they're sitting on.
  • Added some more detail to help with navigation outside the house.
  • Changed half of the KFRandomAmmoSpawns to KFAmmoPickups.
  • Fixed some minor texture misalignments.
  • Moved a wooden beam jutting out into a corridor on the upper level.
  • Moved the kitchen table to be directly underneath the hole from the room above.
  • Removed several rooms from the cellar and reduced the size of another two. Minor static mesh and pathnode changes to match.
  • Changed the room in the cellar that had a deeper floor than the others to be at the same height. The water volume was causing strange visual effects for the player, and the specimens couldn't navigate through chest-high water.
  • Added location names to most of the zones.
  • Added two brand new music tracks by jilljill - http://web.me.com/jill.jill/jilljill...ite/Start.html
  • Added blocking volume at the top of the curved staircase, and added some proscribed paths to make the specimens behave themselves.
  • More proscribed paths and static mesh changes in the kitchen and upstairs area.
  • Added level summary preview textures.

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