- edit
- /
- history
- /
- upload files
KF-InnerFortress
| Author | The_ASP |
| Date of release | 07/23/2011 |
| .rom filename | KF-InnerFortress.rom |
| .rom filesize | 3.43MB |
Description
This map is KF-InnerFortress. The Knights of ZED have taken over the human castle. Fire a smoke are everywhere, and the screams of dying comrades echo in the castle halls. You've been forced into the inner fortress, where you and your men will have to make a last stand. They'll come by bridge, by siege equipment, and by the freshly dis-embowled castle itself…you must hold out!
Additional info
I've been using the Unreal Editor since the original Unreal came out…
Trying to get this released to the whitelist as of 07/23/2011.
http://kfmapdb.com/local--files/map:kf-innerfortress/KF-InnerFortress.rom
Additional credits
Thanks to my brothers for beta-testing.
Beaver89
Bonez
Snaz
Changelog
Since the original release about 6 months ago, you can now walk through the initial gate area. They are more zombie spawns, and some bug fixes. I also added a second trader area, per the requirements for the whitelist. 2 bug fixes in particular are when you try to decend the ladders, you would get stuck on the edges of it, and have to jump to get over it. The other noticeable bug fix was when you could hide behind the crate in the tower, and the ZEDs couldn't get to you. Also improved the bot-pathing as well. Fixed some static meshes that weren't flush w/ other surfaces (mainly some torches that were hovering in mid-air).
Feedback
Rate this map
0 / 5 (0 votes)
Reviews
Comments & discussion
Rules:
- Feedback should be constructive.
- For discussion not related to this map, post in the forum.
- If you need help installing maps, please read the installation guide.












Post preview:
Close previewNICE MAP!
thanks