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KF-basement
Author | The_ASP |
Date of release | Version 1.4 Release Final 9/11/2010 |
.rom filename | KF-basement |
.rom file size | 2.67 |
Description
A map of a large "basement" w/ multiple floor levels. Originally created by Snaz, I'm working on making it more dynamic by tweaking lighting, converting brushes to static meshes, adding sound, inserting some eye-candy, modifying zombie paths, etc…I've uploaded new screenshots to reflect current progress. and I plan to keep working on this until it's smooth and good to go for release. Please test it out and let me know of any suggestions you have, both major and minor…thanks.
Additional info
Omega Supreme also took care of some of the sewer-pipes and water that was giving me trouble.
Additional credits
Snaz
Changelog
Beta came out - V1.0 9/01/2010
V1.1 9/02/2010
Got rid of the bad purple theme…it's more brown now.
Modified the fog.
Added grates for water/sewage.
Updated and added some sounds.
To do yet:
Modify sky so it's less…BLUE.
Insert some blocking zones to fix a spot where you can get stuck.
V1.2 9/02/2010
Fixed sky…much better looking.
Added static meshes.
Blocked an area where player could get stuck…
Added some more sound.
To do yet:
Fix some pathing issues.
Tweak outside area to look a little less…bland.
I also removed Version 1.0.
V1.3 - 9/05/2010
Added more eye-candy
Enable ZED collisions w/ some of the static meshes
Improved lighting
Added blowing fog
Tweaked 2 sections of the map to prevent "barricading" and making it too easy to win
Added Loading Screen screeshot
Updated Level Properties
Rebuilt all paths for the ZEDs
Updated the screenshots
I also removed all prior versions from kfmapdb.com.
V1.4 - 9/11/2010
Thanks to Omega Supreme for adding some nifty looking water-works to the "sewage" areas in the map…
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Comments & discussion
Rules:
- Feedback should be constructive.
- For discussion not related to this map, post in the forum.
- If you need help installing maps, please read the installation guide.
Post preview:
Close previewHere you go dude!
this is the version where i added in the
WaterPipes, Flowing Water and stuff!
KF-basement_v12-by-The_ASP-OSV.rom
V1.3 - FINAL RELEASE 9/05/2010
Final version is released
Added more eye-candy
Enable ZED collisions w/ some of the static meshes
Improved lighting
Added blowing fog
Tweaked 2 sections of the map to prevent "barricading" and making it too easy to win
Added Loading Screen screeshot
Updated Level Properties
Rebuilt all paths for the ZEDs
Updated the screenshots
I also removed all prior versions from kfmapdb.com.
Its a map I was working on but stopped due to Equalibrium, but i want to make a waved based version and im not good with lighting so could you help me out, if possible?
I'm all for it…let me know where it is, and let me know what you want. I'll see what I can do.
If so plz let me know! Thanks - Omega Supreme
Got rid of the bad purple theme…it's more brown now.
Modified the fog.
Added grates for water/sewage.
Updated and added some sounds.
To do yet:
Modify sky so it's less…BLUE.
Insert some blocking zones to fix a spot where you can get stuck.
Working on some of the textures now, before someone says that the floor, walls, and ceiling are all the same texture at some areas. :D
Also, please ignore the KFPAWN upstairs…I use him to model map height, width, etc…