BadDream
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BadDream
Author | Woodchuck |
Date of release | Final - July 31, 2012 |
.rom filename | KF-BadDream |
Description
The map represents a nightmare the player lives through. It takes place in a dark building. The area is pretty small. There are three floors, one room and a trader.
Additional info
N/A
Additional credits
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Changelog
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- Feedback should be constructive.
- For discussion not related to this map, post in the forum.
- If you need help installing maps, please read the installation guide.
There are many more maps for Killing Floor! Here are a few:
page revision: 4, last edited: 02 Aug 2012 00:12
Post preview:
Close previewThere's a downed chopper on the roof and if you step into its fire it makes your game crash.
"Assertion failed: inst->KPhysRootIndex != INDEX_NONE && inst->KPhysLastIndex != INDEX_NONE [File:.\KSkeletal.cpp] [Line: 595]
History: KInitSkeletonKarma <- KInitActorKarma <- AActor::setPhysics <- UObject::ProcessEvent <- (LavaVolume KF-PraisetheLord.LavaVolume0, Function Engine.PhysicsVolume.Touch) <- TouchTo <- AActor::BeginTouch <- ULevel::MoveActor <- KFHumanPawn <- APawn::stepUp <- (controller 0) <- APawn::physWalking <- APawn::performPhysics <- AActor::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- Level Praise the Lord and Pass the Ammunition <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 4C576C61 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free"
Someone delete these comments.
Posted on the wrong map sorry. :p