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		<title>Mapping (new threads)</title>
		<link>http://kfmapdb.wikidot.com/forum/c-85868/mapping</link>
		<description>Threads in the forum category &quot;Mapping&quot; - KF Mapping discussion.</description>
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		<lastBuildDate>Fri, 10 Jul 2026 20:52:47 +0000</lastBuildDate>
		
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				<guid>http://kfmapdb.wikidot.com/forum/t-461077</guid>
				<title>How To Make a Radar</title>
				<link>http://kfmapdb.wikidot.com/forum/t-461077/how-to-make-a-radar</link>
				<description>A link to the site showing users how to make a Radar for any map.</description>
				<pubDate>Fri, 13 Apr 2012 16:31:05 +0000</pubDate>
				<wikidot:authorName>Omega Supreme</wikidot:authorName>				<wikidot:authorUserId>520966</wikidot:authorUserId>				<content:encoded>
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						 <p>This is the link to the site telling you how to make a Radar for any map.</p> <p><a href="http://wiki.beyondunreal.com/Legacy:WarpZoneInfo">http://wiki.beyondunreal.com/Legacy:WarpZoneInfo</a></p> <p>This is something I haven't tested out yet, so I'm not sure of it's full reliability.<br /> When my Laptop gets working again, this will be one of the first KF-SDK things I'll look into, then I'll update the info on it.<br /> Have Fun!</p> 
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				<guid>http://kfmapdb.wikidot.com/forum/t-461076</guid>
				<title>How To Make Warp Zones</title>
				<link>http://kfmapdb.wikidot.com/forum/t-461076/how-to-make-warp-zones</link>
				<description>The link to the site that can teach you how to make Warp Zones.</description>
				<pubDate>Fri, 13 Apr 2012 16:27:00 +0000</pubDate>
				<wikidot:authorName>Omega Supreme</wikidot:authorName>				<wikidot:authorUserId>520966</wikidot:authorUserId>				<content:encoded>
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						 <p>Warp Zones are zones that are physically seperated from each other, but are still connected to one another.</p> <p>Here's the link to the site to learn how to make them.</p> <p><a href="http://wiki.beyondunreal.com/Legacy:WarpZoneInfo">http://wiki.beyondunreal.com/Legacy:WarpZoneInfo</a></p> <p>It works completly fine for Killing Floor, the problem is just getting them to work correctly on both sides with no texture seperating one side from another.<br /> Have Fun!</p> 
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				<guid>http://kfmapdb.wikidot.com/forum/t-461074</guid>
				<title>How To Make Active Surveillance Cameras</title>
				<link>http://kfmapdb.wikidot.com/forum/t-461074/how-to-make-active-surveillance-cameras</link>
				<description>The link to a site on how to make Active Surveillance Cameras for Killing Floor. Something special that map makers might want to look into.</description>
				<pubDate>Fri, 13 Apr 2012 16:22:57 +0000</pubDate>
				<wikidot:authorName>Omega Supreme</wikidot:authorName>				<wikidot:authorUserId>520966</wikidot:authorUserId>				<content:encoded>
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						 <p>Ok, it's OmegaSupreme here, presenting a tutorial I found on Legacy Unreal, on how to make Active Surveillance Cameras, It took me a while to find it, but here's the site itself to make things much simplier for you.</p> <p><a href="http://www.angelmapper.com/gamedev/tutorials/securitycamera.htm">http://www.angelmapper.com/gamedev/tutorials/securitycamera.htm</a></p> <p>It works completely fine for Killing Floor.<br /> Have fun!</p> 
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				<guid>http://kfmapdb.wikidot.com/forum/t-262290</guid>
				<title>How to make an Type-Out-Appearing Message</title>
				<link>http://kfmapdb.wikidot.com/forum/t-262290/how-to-make-an-type-out-appearing-message</link>
				<description>This tutorial shows you how to make a typed out like appearing message, mainly for use with mission maps.</description>
				<pubDate>Wed, 01 Sep 2010 19:54:15 +0000</pubDate>
				<wikidot:authorName>Omega Supreme</wikidot:authorName>				<wikidot:authorUserId>520966</wikidot:authorUserId>				<content:encoded>
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						 <p>The KFSDK Tutorials of Omega Supreme (Srvlt)&amp;[Mssn^Mkr]</p> <p>KFSDK -&gt; Mission-Maps -&gt; Scripted-Sequences -&gt; Messages</p> <p>How to make a Typed-Out-Appearing-Message</p> <p>Triggers<br /> \-ProxyTrigger<br /> \-Events<br /> \-Event ~ (Give it a Unique Name)<br /> |-Trigger_Type ~ Human_Player_Proxmity</p> <p>** DO THE FOLLOWING EXACTLY AS SHOWN FOR BEST EFFECTS**<br /> It might seem like a lot BUT it will be worth it in the end!</p> <p>The example message: INCOMING MESSAGE</p> <p>Scripted-Sequence<br /> \-Action 0 ~ Wait_for_Event : (Same as Proxmity Trigger Event)<br /> |-Action 1 ~ Wait_for_Timer : 2<br /> |-Action 2 ~ Display_Message : I<br /> |-Action 3 ~ Wait_For_Timer : 0.1<br /> |-Action 4 ~ Display_Message : IN<br /> |-Action 5 ~ Wait_For_Timer : 0.1<br /> |-Action 6 ~ Display_Message : INC<br /> |-Action 7 ~ Wait_For_Timer : 0.1<br /> |-Action 8 ~ Display_Message :INCO<br /> |-Action 9 ~ Wait_For_Timer : 0.1<br /> |-Action 10 ~ Display_Message : INCOM<br /> |-Action 11 ~ Wait_For_Timer : 0.1<br /> |-Action 12 ~ Display_Message : INCOMI<br /> |-Action 13 ~ Wait_For_Timer : 0.1<br /> |-Action 14 ~ Display_Message : INCOMIN<br /> |-Action 15 ~ Wait_For_Timer : 0.1<br /> |-Action 16 ~ Display_Message : INCOMING<br /> |-Action 17 ~ Wait_For_Timer : 0.1<br /> |-Action 18 ~ Display_Message : INCOMING (Include a space at the end also)<br /> |-Action 19 ~ Wait_For_Timer : 0.1<br /> |-Action 20 ~ Display_Message : INCOMING M<br /> |-Action 21 ~ Wait_For_Timer : 0.1<br /> |-Action 22 ~ Display_Message : INCOMING ME<br /> |-Action 23 ~ Wait_For_Timer : 0.1<br /> |-Action 24 ~ Display_Message : INCOMING MES<br /> |-Action 25 ~ Wait_For_Timer : 0.1<br /> |-Action 26 ~ Display_Message : INCOMING MESS<br /> |-Action 27 ~ Wait_For_Timer : 0.1<br /> |-Action 28 ~ Display_Message : INCOMING MESSA<br /> |-Action 29 ~ Wait_For_Timer : 0.1<br /> |-Action 30 ~ Display_Message : INCOMING MESSAG<br /> |-Action 31 ~ Wait_For_Timer : 0.1<br /> |-Action 32 ~ Display_Message : INCOMING MESSAGE<br /> |-Action 33 ~ Wait_For_Timer : 2<br /> |-Action 34 ~ Disable_This_Script : (then click New, and you are done!)<br /> And thats how you make an Typed-Out Appering Message!<br /> You Welcome - Omega Supreme</p> 
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				<guid>http://kfmapdb.wikidot.com/forum/t-259337</guid>
				<title>How to TAG DoorMover Tags and Events &amp; Triggers Correctly</title>
				<link>http://kfmapdb.wikidot.com/forum/t-259337/how-to-tag-doormover-tags-and-events-triggers-correctly</link>
				<description>The Basics that EVERY KF-SDK Mapper NEEDS to know.</description>
				<pubDate>Mon, 16 Aug 2010 19:30:20 +0000</pubDate>
				<wikidot:authorName>Omega Supreme</wikidot:authorName>				<wikidot:authorUserId>520966</wikidot:authorUserId>				<content:encoded>
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						 <p>[READ THIS BEFORE TAGGING any DoorMover, KeyPickup, any Event or Tag]<br /> Make sure you give all DoorMovers a Name that is UNIQUE ONLY TO THAT DOOR &amp; USE TRIGGER or else you will have the following happening when you and other people play your map: 1. By opening one door you open up every door with that same trigger name and in some cases that could really be disastrous, especially when your playing Suicidal and a fleshpound comes through the door that you couldn't weld after it swings open for seemingly no reason and you for Financial Reasons (And Minimum Wage Pay) have no armor which also means when he hits you 1 time your down for the count, and so forth.</p> <p>HERE IS THE MAIN TAGGING TUTORIAL<br /> DoorMover<br /> \Events<br /> \Event: (Give it a unique name)<br /> \Tag: (Do not Change)</p> <p>*If you want it to be Key Locked then place a KeyPickup and TAG it as follows*</p> <p>KeyPickup<br /> \Events<br /> \Event: (Give it the same Unique Name as the DoorMover Event)<br /> \Tag: (Do Not Change)</p> <p>UseTrigger<br /> \Events<br /> \Event: (Do Not Change)<br /> \Tag: (Give it the same Unique name as the DoorMover Event)</p> <p>I HOPE THIS TUTORIAL HELP YOU! I WILL POST MORE FORUMS LIKE THIS ON TAGGING WHEN I CAN SO CHECK IN EVERY NOW AND THEN! TIL NEXT TIME<br /> Survivalist and Mission Maker - Omega Supreme</p> 
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